The
educational theorist, Bill Cope, suggests a broad definition of the term
‘‘book’’: A book is no longer a physical thing. A book is what a book dos. A book
in this definition does not have to be printed. It can be rendered in many
ways, including electronic-visual and audio (talking books). A book [is] not a
thing. It is a textual form, a way of communicating. A book is not a product.
It is architecture information (Cope, 2001). In other words, book is not only
in printed one as its visual look, book also performed as digital or file that
contains information and knowledge. Electronic-book (henceforth E-book) is one
of many media that used for learning activity and enjoyment. We can use e-book
as media for learning which contained interesting picture, illustration and
games to attract the children.
For decades,
picture book authors, illustrators, designers, editors and publishers have combined
their skills to present refined combinations of interactive features and media-rich
designs (Sargeant, 2015). The new media will be useful for children’s leaning
activity as the starter and introduction of learning which contains visuals,
audio and the interaction design. Children have the expectation that digital
content will be responsive, that it will enable them to actively participate in
digital storytelling experiences. Interactivity, according to game design
theorists, Katie Salen and Eric Zimmerman (2004), is the process of action and
outcome. With a e-book, the learning activity of children will be more
effective and interactive. Smeets (2012) notes that these kinds of interactive book
app features are not only likely to entertain users and therefore increase children’s
motivation, but may also promote a play-mode rather than stimulate children to
read the entire story.
EBooks have
so many benefits for the users and there are a more level playing field. It is actually
easier to hold the tablet or eReader than it is to hold a large paperback and
keep it open at the right page. Full-page zoom allows the reader to zoom into the page to see
image detail better or interact with smaller enhanced elements. Single-page view, zooming allows
readers to view only one page at a time instead of the standard two page
spread. Orientation rotation readers
are also able to rotate the orientation of the book to landscape or portrait. Embedded media contains fixed layout
files are regularly enhanced with video and audio content. Furthermore, there are some
really great options for animations and interactivity. iBooks also allows users
to make the text change color in time with the narration
In summary, the central components of a book
app are the written text, visuals, audio and the interaction design. Designers
can use animated imagery and interactivity as a means of attracting users’
attention digital picture books are not only becoming increasingly popular, but
also easier to access. Interactive book app features are not only likely to
entertain users and therefore increase children’s motivation in learning.
References
TechAgeKids.com
eBookArchitechs.com
Argumentative Writing Task 4 INDRIANI DWI PUTRI
Academic Discussion 130221612295
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